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Old Nov 04, 2006, 05:59 PM // 17:59   #1
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Default Turning off skills' popup text... minor fix requested

Hey all,

So I've been playing NF quite a bit (not nearly as fast as some, but faster then most) and I have to say I love most of the new functionality that came with the release. There are a few little issues that need addressing and for the most part they are easily fixed.

1) The skills popup text: We are now able to turn it off via options, Yay! However, this trait carries through into the skills window (K) itself. Now, I dont want the popup text to be there when I'm fighting and such, but it would be nice if the popup text was there in the skills window itself which cant be used very effectively during combat or out of a town anyway. I keep having to go back into options and turn it back on for the 5 seconds I'm in there to remind myself of what a Heroes skill does specifically. Or I scroll and scroll until I find it. This is very annoying, but easily remedied by allowing that options function to only work for the UI skills bar and not the (K) skills bar.

2) The new titles are great: But there are alot of them now. We just need some way to expand/collapse and organize titles in groups, like say, the titles that are universal across the acct (I dont like having to scroll passed my lucky and unlucky to see my elona progress) and also being able to group things like the exploration titles or group in elona titles etc... Right now, I cant see the right titles at the right time because they are stacked in the order at which they started. My survivor title is WAY up at the top followed by my Lucky and Unlucky, followed by several others and finally to the elona titles. It would be nice to just be able to sort or better yet click/drag titles in a specific order.

3) Allied NPCs: Well, I have to say the new heroes and henchie controls are great. That said, (mostly from experiences yesterday) there is no way to make a required allied NPC run away from battle. Like, say I die, my henchies are about to wipe, but I'm able to get them to safety. The Ally doesnt run with them, he dies, and mission I've just spent an hour on fails. Other problem, I dont die, I run away, I make henchies run as well, Ally doesnt run right away so ends up on the tail end of the train. Who's gonna be the first to die? Yup, NPC Ally. Simply linking the allied NPC to the henchie flag would be a great improvement for control.

Other then that, I think we are good If I think of anything else that could use a minor tweak, I'll be sure to post. All in All NF is fabulous. I cant say enough good things about it. You guys did a great job with it! My hat off to you

Oh, one last improvement while I'm thinking about it. Stackable runes in inventory. I've always though that would be a good idea. I'm tired of having my bank char full of major vigors that could just as well be stacked and used that way like the dyes.

Thanks again!
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Old Nov 04, 2006, 06:08 PM // 18:08   #2
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/signed for all of them.
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Old Nov 06, 2006, 12:02 AM // 00:02   #3
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LoL nice, I got one reply.

I thought I'd add to the allied NPC part by saying the collision detection on the NPCs should be eliminated. I got stuck in a corner for a half hour and didnt want to zone because I was almost to the end of the mission. Also, the /stuck function doesnt work right. Basically I would come "clear" of the NPCs surrounding me but oddly enough they werent following after me. This perplexed me for a bit so I typed /stuck. Low and behold, it brought me right back into the middle of the npc mob. I think the /stuck command would work better if it would move you a few feet away from where you got stuck hence getting you unstuck from the wall or corner you are in. In the case yesterday I was in the middle of a wide open desert with 5 NPCs surrounding me (not including henchmen) and I could not move once I stopped to fight some enemies. I did eventually "wiggle" free and was able to complete the mission... after about a half hour of trying to become free. Anyway, this could be resolved by just making the NPCs not solid anymore. I dont see any point really to having them solid. As long as they are coded to follow in a certain pattern so they dont overlap, we are all good. Anyway, thanks. I did get my GM cart from Elona
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